Mace Specialization now ignores 15% of target’s armor
September 3, 2008 – 10:48 pmSo I just found out the new figures for the Mace spec and its -15% armor reduction to your target, is this good or bad? lets do the math. you can use this armor calculator http://rehfeld.us/wow/damage-reduction.html
Average Class Armor in S4
Bear Form/ Warrior with Shield / Paladins with Shield - 17500 ac 62.5%
Resto Shaman - 13100 55.4%
Warrior without shield - 11500 ac 52.1%
Hunter - 7400ac 41.2%
Enchancement Shaman - 6500ac 38.1%
Rogue - 4400ac 29.4%
Priest with Inner Fire - 4400ac 29.4%
Druid in caster form with MOTW - 3800ac 26.5%
Frost Mage with Arcane Fortitude - 4000ac 27.4%
Warlock - 2800ac 20.9%
With Mace Spec ignore 15% armor
Bear Form/ Warrior with Shield / Paladins with Shield - 14875ac 58.5% (-2625 4% dmg)
Resto Shaman - 11135ac 51.3% (-1965 4.1% dmg)
Warrior without shield - 9775ac 48% (-1725 4.1% dmg)
Hunter - 6290ac 37.3% (-1110 3.9% dmg)
Enchancement Shaman - 5525ac 34.4% (-975 3.7% dmg)
Rogue - 3740ac 26.1% (-660 3.3% dmg)
Priest with Inner Fire - 3740ac 26.1% (-660 3.3% dmg)
Druid in caster form with MOTW - 3230ac 23.4% (-570 3.1% dmg)
Frost Mage with Arcane Fortitude - 3400ac 24.4% (-600 3% dmg)
Warlock - 2380ac 18.4% (-357 2.5% dmg)
With s3 or s4 armor penetration and Executioner -1414ac
Bear Form/ Warrior with Shield / Paladins with Shield - 16086ac 60.4% (2.1% dmg)
Resto Shaman - 11686ac 52.5% (2.9% dmg)
Warrior without shield - 10086ac 48.9% (3.2% dmg)
Hunter - 5986ac 36.2% (5% dmg)
Enchancement Shaman - 5086ac 32.5% (5.6% dmg)
Rogue - 2986ac 22% (7.4% dmg)
Priest with Inner Fire - 2986ac 22% (7.4% dmg)
Druid in caster form with MOTW - 2386ac 18.4% (8.1% dmg)
Frost Mage with Arcane Fortitude - 2586ac 19.6% (7.8% dmg)
Warlock - 1386ac 11.6% (9.3% dmg)
Mace Spec ignore 15% armor + s3/s4 Armor penetration + Executioner
Bear Form/ Warrior with Shield / Paladins with Shield - 13461ac 56% (6.5% dmg)
Resto Shaman - 9721ac 47.9% (7.5% dmg)
Warrior without shield - 8361ac 44.2% (7.9% dmg)
Hunter - 4876ac 31.6% (9.6% dmg)
Enchancement Shaman - 4111ac 28% (10.1% dmg)
Rogue - 2326ac 18% (11.4% dmg)
Priest with Inner Fire - 2326ac 18% (11.4% dmg)
Druid in caster form with MOTW - 1816ac 14.7% (11.8% dmg)
Frost Mage with Arcane Fortitude - 1986ac 15.8% (11.6% dmg)
Warlock - 966ac 8.4 % (12.5% dmg)
well from this I see that the best Mace Spec will increase damage quite evenly across all class, since it is a percentage it scales up aswell as scales down.
More effective againts high armor class and less effective againts low armor class but only a small 1-2% dmg difference.
It will increase damage by about 2.5% for low armor -> 4.1% high armor class.
But if you combine this with armor penetration gear and executioner enchant it will become slightly better by 0.5 - 1% at best.
so this is not a huge buff, but with the 10 rage per proc I guess makes it a good talent, as a rule 1 talent is worth 1% dmg so if mace spec increase your dmg by 2.5 - 4.1 % for 5 talent points sounds a bit low, remember that it also have 10 rage per proc.
-15% ignore armor and 10 Rage generation proc will allow us to kill high armor target faster since we generate so little rage againts Bear Form Druid or Paladins. and you can still generate rage while hitting shields effects from Priest or Mage.
I think Blizzard still want Mace Spec to be the PVP weapon spec, and since Blizzard removed Enraged Assault as an additional attack.
Enraged Assault redesigned, now Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.
With Enrage Assault proccing Wrecking Crew just to use Enrage Assault over and over again is a good way to deal burst DPS. But now that its gone, you can only use your Enrage effect once every 3 mins, it should be easy to maintain a Crit dmg every 12 secs with 40% crit.
I think Mace Spec will still be #1.
10 Responses to “Mace Specialization now ignores 15% of target’s armor”
ellow again murth …. ive lost many games with combo druid rogue or druid warrior cause of mace stuns i think my s3 sword is worth i dont think what was in my mind when i was buy it , u think its an solution to take s2 mace ?? i got 2 pieces now of s4 getting 3rd (head , chest)
By Blademaster on Sep 7, 2008
something you can try is to get your shaman to spec toughness 0/20/41,
you’d have more a chance vs Druid/Rogue & Druid/Warrior team, because the Shaman should be able to take care of himself with kiting around pillar and assist you with Purge on the Druid.
Your Shaman is more the key to winning rather than the Warrior and his weapon spec, so don’t get too hung up about it.
Shaman need to be able to take care of himself with kiting and not rely on you for peel.
Assist you with Earth Shock and Grounding, to prevent cyclone and root.
be able to help with DPS the Rogue/Warrior while they’re on him (while you’re on the Druid) and getting you to switch with Fire Nova totem, Bloodlust, NS > Chain lightning, shock etc.
well you get the picture, your job is pretty simple but the Shaman need to be amazing.
By Murth on Sep 7, 2008
I should put it more calculation with 5x stack of sunders and Mace spec will scale a lot better.
By Murth on Sep 16, 2008
Hey Murth, even without the 10 rage proc, do you still think that maces is the way to go in arena pvp? Axes doesn’t look to bad, and I think sword spec’s internal cooldown isn’t going to make much of a difference. Just want to know what your thoughts are.
By Mike on Sep 22, 2008
Because of all the Synergy with Crit such as Impale, Deepwound, Blood Frenzy, Wrecking Crew and Axe spec additional 5% bonus to crit, I definately think that Axe > Sword .
so for me it’s really Axe vs Mace and I think Mace spec will probably out DPS Axe in PVP since resilience is still there to reduce axe spec effectiveness while Mace spec will scale nicely after 5x of sunder.
there’s a new stat in latest patch which is Armor Penetration rating rather a flat value of -100 armor it will be 10 rating or something giving a % reduction, so it armor penetration wouldn’t be so overpowered againts cloth class.
By Murth on Sep 23, 2008
Your math is flawed.
Take for example the paladin. A reduction in damage absorb from 62,5% to 58,5% is not a damage increase by 4%. Its a reduction in damage absorb by 4 percent points and that is something different than a damage increase of 4%.
The correct math for the damage increase is:
((1-0.585)/(1-0.625) - 1) * 100 = (0.415/0.375 - 1) * 100 = 10,67
That means a damage increase of 10,67%.
By Burgleigh on Sep 26, 2008
I guess that does mean a damage increase of 10,67% much better than i though, i’ll redo this blog
so -15% mace spec on a warlock would be something like
(0.816/0.791-1) * 100 = 3.1% dmg increase
By Murth on Sep 26, 2008
Other points are that sunder armor stacks and executioner proccs further reduce the benefit of the mace spec. On low armored targets poleaxe spec seems better while on high armored targets mace spec seems better.
So nuker teams that normaly try to eleminate a target fast and so often choose low armored targets first may choose poleaxe over mace, while outlast teams may chosse mace over poleaxe.
And RNG junkies may stick to sword spec.
By Burgleigh on Sep 26, 2008
By Murth on Sep 26, 2008
http://elitistjerks.com/uploads/3.0%20Arms%20Weapon%20Selection%20v3.xls
found it from this thread below
http://www.arenajunkies.com/showthread.php?t=43927
Long story short, Axe Spec is the way to go. Maces become better than axes at roughly 10k debuffed armor; 7.5k at capped resilience. Sword Spec isn’t a terrible option, but it lags behind Axe Spec in every situation.
By Murth on Sep 28, 2008